Romero Games is not closed_ 'We are doing everything in our power to ensure that it does not come to
Published: December 06, 2025
Romero Games, whose in-development shooter was in the wake of (but not necessarily as a result of, more on that later) the major layoffs at Microsoft, has issued a statement on social media clarifying that it is not closed down, and that "we are doing everything in our power to ensure that it does not come to that."
Romero Games said on July 3 that funding for its project, a new FPS , had been cancelled, "along [[link]] with several other unannounced projects at other studios." The publisher went unnamed but given the bloodbath that had occurred at Microsoft the day before—, multiple games cancelled, one studio closed outright—the culprit seemed obvious.
Update (July 7, 2025)
— @romerogames.bsky.social ()
Reports of Romero Games' closure may have been premature, but it was also understandable: More than one former employee said on social media that everyone had been let go, and the entire studio had been closed; one actually reposted a message claiming that Romero Games was up for sale. It's all been muddled, but very bad no matter how you slice it, as reflected in the comment that "we now have to reassess the entire staffing of our studio."
Employee comments on which publisher was responsible for pulling the funding seem more reliable: Romero Games said "confidentiality agreements" prevent it from naming names, but it'd be a hell of a coincidence if some other major publisher cut it off at the very same time as Microsoft's most recent massacre. (The remark that "some may infer it from public information" is also pretty finger-on-nose.)
As for who might step in to save the day, that remains a mystery for the moment. It's not terribly surprising that someone wants to step in: After all, 'John and Brenda Romero want money to finish a new shooter they've already been working on for three years' should be a pretty easy sell for anyone with sufficiently deep pockets. Hopefully we'll have news on [[link]] that, and good news for the studio's staff, soon.
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